This is golf played indoors where the more expensive the object the higher its game value. Destroy as much of the environment as possible, make a big old mess and then blast the ball into the hole with the wildest, most outrageous Trickshot possible. This is not about golf strokes and Par. Sports Illustrated called the Camp Bonifas golf course the world's most dangerous 'golf course,' and as a site that specializes in making lists and dick jokes, we're comfortable deferring to SI on anything vaguely sports-related. What makes this golf course so dangerous? For one thing, it's straddled right between a U.S./South Korea Army base and the Korean Demilitarized Zone.
OS: Windows 10 x64RAM: HyperX Fury 8GB 1866 MHzCPU: AMD Athlon X4 750K @ 3.4GHzGPU: AMD Radeon HD 7770Whenever I try to launch the game from Steam, 'Dangerous Golf - Running' will appear for about two seconds before reverting back to just 'Dangerous Golf.' Trying to run either of the executables in the game's main folder produces error 0xc000007b.I've tried doing a chkdsk, installing the latest VC redists, making sure I had the latest version of DirectX, which I do, enabling all services via msconfig, verifying the integrity of the game's cache and a myriad of other things, but nothing seems to have made a difference. The game wasn't able to launch before the update came out, either. Any help would be greatly appreciated! Can you email with a dxdiag of your system?0xc000007b means that the OS has failed to launch the executable for some reason.
A look through google suggests that it's because some of the shared DLLs have got corrupt.Orlando was built on Visual Studio 2015 (64bit) and so would require the that particular redistributable which you can get here:Note that you want the 64bit version (vcredist.x64.exe).If possible uninstall your current 'Microsoft Visual C 2015 Redistributable (x64)' before installing the updated version.The only fly in the ointment is that UE4PereqSetupX64.exe should ahve set this up for you already. Let's try though and also email your dxdiag please.
Contents.Gameplay Dangerous Golf features around one hundred different miniature golf holes situated in spaces with many destructible objects, including a china shop, a kitchen, a bathroom, a gas station, and a palace. Players take turns to try to hit their ball into the hole, but points (in the form of monetary value) are awarded for making, and for destroying as many of the objects in the room as possible. Further, players have the opportunity to turn their golf ball into a 'SmashBreaker', a miniature bomb to cause even more damage, if they destroy enough objects with their shot. Other obstacles include courses that include multiple rooms, the use of teleporters, and special objectives that score more points if the player meets them. Failure to sink the ball into the hole's cup in the fixed number of shots will deduct a large monetary value from the player's score.The game supports a party mode for up to eight players online, as well as local multiplayer.
Development The founders of Three Fields are Fiona Sperry and Alex Ward, the founders and developers at who worked on both the and series. Sperry considered Burnout as one of the more enjoyable and popular games they had developed, particular its Crash modes and the mini-game, where the goal was to drive a car into an area and cause as much destruction as possible. When Criterion, after its purchased by, moved away from the Burnout series and dedicated more staff towards Need for Speed, Sperry and Ward opted to leave the company in late 2013. After waiting out the termination of their contracts, they then formed Three Fields, along with another Criterion developer Paul Ross. More former Criterion staff would follow: as of May 2016, nine of the eleven developers at Three Fields are former Criterion developers. The name Three Fields is based on the notion that all the founding employees had skills within all three fields of their business, design, art and engineering.Three Fields was formed with the intent to create a to the Burnout series on their own.
Though this was their long-term goal, they did not anticipate that a game like Dangerous Golf would be their first title as a new studio, but found later that this would be a useful step towards their larger goals. Three Fields wanted to make a game that was similar to an, that was fast and fun. The idea of a golf game came from the documentary, about 7- and 8-year old golfers, and from videos from the 'Dude Perfect' channel that featured seemingly-impossible basketball trick shots. The three recognized that a golf game centered around trick shots alongside the destruction they wanted from Burnout was an ideal concept. The concept was 'stupid' and 'ridiculous' for a golf game in the same manner that Burnout had been for racing games, being a light-hearted scoring challenge with lots of destruction. Similar arcade-style sports video games like served as some inspiration for Dangerous Golf in how to present a sports game that wasn't focused on the sports aspect.Prototyping for the game started with the palace concept with all the fine china that would be present, however they also took inspiration from the movie to come up with the idea of a gas station/convenience store as a setting. Ward noted they wanted to make a level taking place in a bakery shop, inspired by the chain in New York, but believed they would have difficulty in simulating the destruction of foodstuffs for their first development effort, and see its potential as a future goal for the company.
The amount of destruction they envisioned also helped them to recognize the capabilities of modern hardware to model and render detailed destruction, physics, and liquid interactions, the central element that would be needed in a Burnout successor. While a would have potentially given them the same lessons while also being an easier target for their small team, they felt they needed to be on the computer and console platforms, enabled by the capabilities of new provided. The team had originally started development using the, but about ten months in switched to Epic's engine which had more powerful capabilities for the game. Though none of the developers had worked with that engine before, they had technical help from developers at Epic's office. Additional middleware includes Nvidia's and APEX systems, and they further reviewed papers to find methods to better simulate and render the destruction caused by the player in a realistic manner.Development of Dangerous Golf has been wholly supported by personal funds from the company's founders, and they have not sought any publisher to aid in finances. According to Three Fields, if the game is successful enough for the company, they will begin working on their next project: a. The developers announced that they had started work on this next project in July 2016.Dangerous Golf was originally set to be released in May 2016, but subsequently delayed; the game was released on 3 June 2016 for, and.On release, the game had received criticism for some lacking features, such as a lack of keyboard and mouse controls.
Three Fields has patched the game to addressed and add new features; a patch in July 2016 included adding an introductory tutorial video voiced by, who had done similar narration for. Reception ReceptionAggregate scoreAggregatorScore(PC) 54/100(PS4) 56/100(XONE) 63/100Review scoresPublicationScore3/108/104/106/1035/1007/10VideoGamer.com5/10Dangerous Golf received 'mixed or average' reviews, according to video game. Morrison, Angus (26 January 2016).
Retrieved 28 January 2016. Makuch, Eddie (26 January 2016). Retrieved 28 January 2016.
G. Macy, Seth (26 January 2016). Retrieved 28 January 2016. Yin-Poole, Wesley (26 January 2016). Retrieved 26 January 2016.
^ Webster, Andrew (2 May 2016). Retrieved 4 May 2016. Kato, Matthew (30 January 2016).
Retrieved 30 January 2016. ^ Crecente, Brian (26 January 2016).
Retrieved 26 January 2016. Kato, Matthew (26 January 2016).
Retrieved 28 January 2016. ^ Wawro, Alex (26 January 2016).
Retrieved 26 January 2016. ^ Allen, Jennifer (3 June 2016). Retrieved 3 June 2016. Saed, Sherif (26 January 2016).
Retrieved 28 January 2016. Skrebels, Joe (27 July 2016).
Retrieved 27 July 2016. Scammell, David (16 March 2016). Retrieved 16 March 2016.
Sarkar, Samit (4 May 2016). Retrieved 4 May 2016. Devore, Jordan (12 July 2016). Retrieved 12 July 2016. ^. Retrieved 3 June 2016. ^.
Retrieved 3 June 2016. ^. Retrieved 3 June 2016.
Hansen, Steven (10 June 2016). Retrieved 10 June 2016.
Kato, Matthew (6 June 2016). Retrieved 6 June 2016. Brown, Peter (7 June 2016). Retrieved 7 June 2016.
Ogilvie, Tristan (3 June 2016). Retrieved 3 June 2016. Wilde, Tyler (3 June 2016). Retrieved 3 June 2016.
Caldwell-Gervais, Noah (7 June 2016). Retrieved 7 June 2016. Burns, Steven (3 June 2016). Retrieved 3 June 2016.External links.